At o9, I have designed and prototyped dozens of widgets and features for web, mobile,
and desktop applications that varied from small, one-week prototypes that explored specific
interactions to large-scale, multi-month projects targeted for the launch.
During this time, I owned entire features from conception to design (visual &
interaction) to near-production implementation, and in a couple cases,
spearheaded entire projects with product managers as well, a role which entailed
a good deal of higher-level product thinking (market fit, user need, fitting into o9's existing ecosystem,
etc.)
I built prototypes that varied from low-fidelity mocks and quick proof-of-concept, to
complex, production-quality applications that combined dozens of features and interactions.
Within a team, my biggest asset was my ability to identify and conceptualize
high-potential use cases, and quickly turnaround functional prototypes that were aesthetic,
intuitive, and polished. This allowed ideas to be quickly evaluated and helped seed faster our learnings into
the rest of Daydream.